Maximum Stats For Items

Published by admin on July 3rd, 2012 - in Guides

Maximum Item Stat Values

Usually it’s the supply on the auction house that determines the value of a particular item, but that supply is often determined by the actual attributes on a particular piece of equipment. Sometimes I get surprised by the value of some items: despite not having high (or any) vitality, items with very high main DPS stats (strength, dexterity, intelligence) can cost a ton on the auction house. The tables below will tell you exactly how much stats can a particular item have in its budget, which can help you figure out what its price might be.

Contents:

  1. Primary Attributes – includes dexterity, vitality, intelligence and strength values broken down for each item slot
  2. Life Stats – includes life regeneration, life per hit, life steal % and life %
  3. Resistances – includes All Resistance and elemental resistance values
  4. Chance on Hit – values to stun, immobilize and otherwise crowd control enemies
  5. Adventure Stats – includes magic find, gold find, pickup radius, and several other stats
  6. Offensive Stats – they include elemental damage bonuses, minimum and maximum damage bonuses, attack speed, critical hit and critical hit damage bonuses
  7. Defensive Stats – Bonus armor, reduced damage from elites/melee/ranged and thorns
  8. Resource Stats – includes possible regeneration and flat resource pool values

Primary Stats

Item type Dexterity Intelligence Strength Vitality
Weapon 350 350 350 350
Off-hand 178 178 178 178
Shield 200 200 200 200
Ring 178 178 178 178
Amulet 302 302 302 302
Shoulders 200 200 300 200
Helm 200 300 200 200
Pants 200 200 200 300
Gloves 300 300 200 200
Chest 200 200 200 300
Bracer 200 200 200 200
Boots 300 200 200 200
Belt 200 200 300 200
Demon Hunter – Cloak 178 178 178 258
Barbarian – Mighty Belt 178 178 258 178
Monk – Spirit Stone 178 258 178 178
Witch Doctor – Voodoo Mask 178 258 178 178
Wizard Hat 178 258 178 178
Dual Wielding Total 3,158 3,158 3,158 3,158
Weapon & Off-hand Total 2,986 2,986 2,986 2,986
Weapon & Shield Total 3,008 3,008 3,008 3,008

Even though some items have the same budgets for primary stats, this will hopefully help you figure out why a helm with 200 dexterity costs way more than one with 200 intelligence, and similar. Of course there are many other factors that determine the market price of an item, but you can use this as a general rule of thumb sometimes: if you get for example boots with over 250 dexterity, you know they cost a ton of gold.

Below you can also find out other maximum stat values for Life, Resistances, Chance on Hit, Adventure Stats, Offensive Stats, Defensive Stats and Resource Regeneration and pool increases.

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Farming Gold: 500k/Hour in Act I Inferno

Published by admin on June 28th, 2012 - in Guides

Diablo 3 Farming 500k Gold Per Hour

I still often check the official Diablo 3 forums to see what’s happening, and even well over a month after this game was released people still have trouble farming gold in this game. Getting gold is one of the easiest things to do in this game, and for those who may think it’s only reserved for players who are grinding Act IV or Whimsyshire, you’re mistaken. This is a no-bullshit method that will get you that amount of gold guaranteed.

The following video will explain to you exactly how you can farm 500,000 gold in only 1 hour in Inferno difficulty, Act I. If you’re still struggling to get gold to progress further, now you simply don’t have an excuse anymore. You don’t need to rely on flipping items on the auction house or waiting for item drops: this technique gives you cold hard cash.

I’d say 500,000 gold an hour in Act I is more than a reasonable amount and will enable you to get a few item upgrades to continue further into the depths of hell. In this video you can see how the author farmed 80,000 gold in just 10 minutes. You could even make a few thousand more if you had more gold find gear, and if you read my previous tips you could also salvage blue items which are level 61+ (these always give Exquisite Essences, worth over 1,500g currently).

Increased gold find stats

Investing money into increased gold find will quickly get a positive return

To make the most out of this gold farming method you should invest a few hundred thousand gold into equipment with “Increased Gold Find“. You can in fact get over 300% increased gold find, but anything over 200 should give you a nice income. And you don’t have to worry about spending even 500,000g on the gear: you’ll get the investment back in an hour if you follow this guide. Don’t forget you can also equip a follower with gold find: two rings and an amulet should cost less than 50,000 gold, and give you an extra 10% (you’ll get 20% of your companion’s GF amount). If you think about it, if you get 10% extra gold you’ll return your investment in just one hour of farming.

This method works right now, it wasn’t nerfed in patch 1.0.3, and if the Act II goblin is unavailable for you this is an excellent alternative. I personally prefer farming the goblin but sometimes you just can’t seem to get any drops, while this Dank Cellar is guaranteed to bring you a certain amount of gold per time invested.

Back to the aforementioned official D3 forums: if you expect to get gold by doing nothing in this game, I’m sorry but it’s just not possible. Even reselling items on the AH/RMAH takes effort. But the method shown in this video is extremely reliable, you can do it as soon as you unlock Inferno difficulty mode and it doesn’t really matter how much DPS you have: even with 10,000 DPS you should easily be able to do it. It may be a bit faster to do with Demon Hunter due to increased mobility, but with the right build you should be able to maximize your profits and still get well over 400,000 gold/hour. If you farm it for a few days, you’ll be able to afford a decent weapon at least, which will make it a lot easier.

It’s hard to say what Blizzard is up to these days and their logic, but it’s quite likely this will be nerfed soon. It’s not necessarily a problem of a decent gold income, but rather the convenience of it. Therefore I recommend you take advantage of this while you can.

If you knew about this a month ago, how much gold would you have right now? If you regret not knowing about this sooner, then you really should get the D3 Gold Secrets guide to find even more farming spots like this one. Did you know you can get 300,000 gold per hour on Hell difficulty with a similar method? If you think getting 500k/h in Act I is a lot, just imagine the amount of gold you can farm in later acts of inferno. Just as you’re investing into gold and magic find gear, investing into this guide is a smart move, especially since you can sell gold for real money.

Quick Tips For New Diablo 3 Players

Published by admin on June 24th, 2012 - in Guides

For those of you who are new to Diablo 3 I decided to put together a few basic tips and tricks to hopefully help you sell items, make gold or spend less gold. Many of these are surely common knowledge already but perhaps one or two can help you.

1. You can buy Mythic Health Potions for 310g

Rodger the Alchemist

Meet Rodger the Alchemist, a rare vendor with cheap potions

If you’re trying to progress through inferno you’re probably chugging through health potions more than they drop. I’ve had to purchase potions from a vendor several times already, and while it’s not a huge deal, 100 Mythic Health Potions normally cost 61,000 gold, so it’s not the amount you want to throw away regardless of how rich you are. You can get Mythic pots from a vendor just after you cross the bridge from Wortham and before you enter Caverns of Araneae (Act I: Trailing The Coven): the vendor isn’t there always so you might have to check a few of times to find him.

 

2. Enable Elective Mode

Elective Mode

Options > Gameplay > enable Elective Mode

While Blizzard generally did a good job at placing abilities in the right categories, it’s extremely rarely that you will want to use them as they designed. On my Demon Hunter for example, I use three or even four abilities all from the defensive category, and I do the same on my Monk. In case you still didn’t figure it out, Elective Mode can be enabled by going to Options, then Gameplay and marking the “Elective Mode” checkbox.

 

3. Don’t buy expensive items while leveling

Buying Legendary Items

I know it's tempting, but don't!

And by expensive I mean anything over 10,000 gold is too much. You’ll surely want to upgrade your items as often as you can but wasting gold on something you’ll throw after a couple of hours of playing is not worth it. I recommend investing your gold into decent weapons every 5 or 6 levels, since they will increase your damage more than any other items. Also, you might want to find a headpiece with a socket: you can put in a gem with 19% extra experience gain from monsters and it costs only 1,000 gold or so (Flawless Square Ruby).

 

4. Don’t level up your jeweler and blacksmith

Blacksmith

You killed his wife and you expect him to give you good items?

You’ll want to do it eventually, but there’s no reason to spend half a million gold on leveling the blacksmith and jewelcrafter since it’s so damn useless. Gems are cheaper on the auction house than combined yourself, and blacksmithing is just awful unless you can craft iLvl 62 items with 6 stats (which requires a substantial gold investment). While leveling you can find any item you want for 10,000g or less with great stats, and since blacksmith-created items have random stats in most cases you won’t get those you want.

 

5. Always check auction house prices before you sell

Amulets

Slight differences in stats can skyrocket the prices. Especially important for rings and amulets since those sell for highest amounts.

I have a friend who is too lazy to check the item prices, so just a couple of days ago he sold an amazing ring for 2 million gold. He was pretty happy about it, until I told him he could’ve easily gotten over 10 mil (I’d buy it in a heartbeat). Don’t be lazy and don’t be an idiot: check exactly how much an item is worth before you just throw it on the AH. In most cases I undercut other people by 5-10% since I always have tons of stuff to sell. I’m currently sitting at just over 3000 items sold, meaning I sold over 70 items per day in the last month.

Even a 10,000 gold difference can mean a lot in the long run, especially with newly increased repair costs. That, and you can never have enough gold.

 

6. Treasure Goblin Types

Treasure Bandit

That bag may hold wonders regardless of which Goblin type it is.

Since patch 1.0.3 farming treasure goblins in Act II inferno has gotten even more profitable, but they don’t all drop the same. In case you hadn’t noticed it, there are four types: Treasure Goblin has a higher chance for extra items, Treasure Pygmy drops extra gold, Treasure Seeker drops gems and Treasure Bandits drop extra Tomes of Secrets.

 

All goblins drop equipment though so regardless of the type you should kill them when you get the chance. You’d never guess if I didn’t tell you, right?

 

7. View sold item stats on the auction house

Viewing sold item stats

Shift+click this icon and link it to chat like any other item.

One of the (in my opinion) most important things Blizzard “forgot” to implement is viewing the stats of items you sold on the auction house. You’ll want to know exactly what you sold and for how much in almost every case so you can determine future prices, and fortunately thanks to a small bug you can:

When you’re viewing the “Completed” tab in the auction house, if you shift+click on the small gold icon next to the amount of gold you got (just under the “send to stash” button) you’ll be able to link the item to chat and view its properties. Blizzard removed the ability to link like this in /party chat in the latest patch, but you can still whisper to your friends.

 

8. Always salvage items

Blacksmithing Essences

You are looking at over 5 million gold. I think it's time I do some crafting!

This might not be profitable for lower-quality essences, but Exquisite Essences (inferno items) currently sells for 1600-2000 gold each, and they are extremely easy and quick to sell on the auction house. For most items vendors won’t even give you that much. You can also occasionally get Fiery Brimstones which sell for 40,000g a piece. I feel it’s obvious but I’ll say it anyway, if an item is worth over 20,000g, don’t salvage it, use the auction house.

 

9. Expand your inventory

Stash

You can never have enough inventory space for all the crap you'll never need.

And I don’t mean buy more slots, in fact you can even save money if you don’t buy additional stash tabs. Get a banker alt: a level 1 character for the sole purpose of holding on to your items. You can fortunately sell items directly from character’s inventory on the AH which is another upside. Another trick you can use is to put up an item for sale on the auction house, then immediately cancel it and leave it in the completed tab, outside of your stash or character inventory: you can store up to 50 additional items this way.

 


 

If you have any of your own tips that you think are useful to know, be sure to post them in the comments below. Thanks!

Making Gold With Jewelcrafting & Gems: Is It Profitable?

Published by admin on June 12th, 2012 - in Guides

Making gold with Jewelcrafting

Since I’ve been farming the Act II goblin for over a week now I’ve collected quite a lot of Flawless Square gems, up to the point where it took almost an entire tab or my stash just to store them. Additionally, a recipe to create a Perfect Star Topaz dropped from the goblin so I finally decided to run some calculations to see whether combining lower quality gems into better ones was worth it.

My stash used to be full of gems, but then I took an arrow to the knee

My stash used to be full of gems, but then I took an arrow to the knee

First things first: Flawless Square gems sell for 900g – 3000g on the auction house, with Emeralds being the most expensive ones. So the first thing you need to keep in mind is that every gem with lesser stats than Flawless Square isn’t worth combining into a better one. For example, if you were to combine three Square Emeralds into a Flawless Square one (next one on the quality), it would cost you 1 Tome of Jewelcrafting and 7,500 gold. Basically you’d have to spend almost 8,000g to make a gem worth 3,000 at most.

 

Flawless Square gems are the best ones you can get from monster drops, and anything with higher stats (Perfect Square, Radiant Square, Star, Flawless Star, Perfect Star and Radiant Star) can only be obtained by combining lower quality gems with the jeweler or by buying them from the auction house.

For this example I’ll only use Topaz gems. Here are the average prices of each Topaz on the AH currently:

  • Flawless Square Topaz: 1,170 g
  • Perfect Square Topaz: 40,000 g
  • Radiant Square Topaz: 175,000 g
  • Star Topaz: 560,000 g
  • Flawless Star Topaz: 1,900,000 g
  • Perfect Star Topaz: 6,500,000 g
  • Radiant Star Topaz: unknown

Each gem will require 3 gems of previous quality to make, plus an additional amount of gold and a number of Tomes of Secrets (currently sitting at around 220g on the auction house). The table below shows the average prices required to craft each gem and how much you can potentially earn by selling them:

Gem quality Price on AH Jeweler fee Tome of Secrets Cost to craft* Profit Profit after AH fee
Perfect Square Topaz 40,000 30,000 3 34,000 6,000 0
Radiant Square Topaz 175,000 50,000 6 153,000 22,000 -4250
Star Topaz 560,000 80,000 9

541,000

19,000 -65,000
Flawless Star Topaz 1,900,000 100,000 12 1,726,000 174,000 -111,000
Perfect Star Topaz 6,500,000 200,000 15 5,382,000 1,118,000 167,700

* cost to craft includes 3 required gems of lesser quality, jeweler fee and Tome of Secrets.

You should remember that prices I used are current averages and can easily fluctuate even 20% for a variety of reasons. I just checked the price of Perfect Star Topaz 20 minutes later and it’s sitting at 5,5 million gold, although I’m sure it will rise soon.

What isn’t calculated so far are prices for recipes required to craft these gems:

  • Flawless Star Topaz design: 400,000g
  • Perfect Star Topaz: 340,000g
  • Radiant Star Topaz: 1,300,000g

Total cost to level up your jeweler to 10 is less than 200,000g so it’s pretty negligible: I recommend you wait until level 60 for that and not waste gold before. Assuming you can consistently sell Perfect Star Topaz gems which are basically the only ones you can make profit with, you’d have to sell about 5 of them to return your investment into recipes. If you could sell even one a day, that’s an “easy” 200,000g or more, depending on the current prices. I’m guessing you could perhaps earn more by creating Radiant Star Topaz gems but I’m currently unable to find out the price for those (obviously we can assume it’s around 20 million gold).

Gems sold on auction house

Selling your gems on the Auction House is truly not outrageous

I haven’t done any calculations on Ruby, Amethyst or Emerald gems, but all of those typically sell more frequently, but from my initial impressions the profit margins are currently lower due to higher supply and demand. Another thing you should note is that Blizzard is reducing some combine fees in the next game patch which will impact the gem prices, and quite likely reduce profits for those who sell them.

Conclusion

  1. I don’t recommend leveling up your jeweler until you’re level 60 and have plenty of gold. In fact, if you don’t intend to combine and resell gems for profit, you don’t have to spend gold on gemcrafting at all, as the profit margins are almost nonexistent unless you can craft the best gems possible, which requires you to have at least 4 million gold at your disposal to invest (81 Perfect Square Topaz to make 1 Perfect Star Topaz, plus 2 recipes).
  2. Make sure to watch the market closely. If the current prices on gems will lose you money, don’t sell them. Be patient and wait for the prices to rise.
  3. Don’t wait too long though, as in the next patch the prices of gems may drop significantly.
  4. If you don’t want to bother with any of this the best advice I can give you is to sell every single gem you have: leave about 10 Flawless Square gems of each color for your own characters and sell everything else. For lower quality gems it might be best to simply vendor them.

I do hope you found this post at least a bit useful. If you intend to flip gems I strongly recommend you to double-check prices and crunch the numbers yourself before you invest too much gold into jewelcrafting, since it may not be profitable for you.

Gold Farming Tip: Treasure Goblin in Act II

Published by admin on June 5th, 2012 - in Guides

Blizzard is quick to crack down on most profitable gold farming methods in Diablo 3, and this one has gained a lot of attention lately and will probably be nerfed in an upcoming patch, which is why you should take advantage of it while you can.

In order to get to this location you’ll have to unlock “The Black Soulstone” quest in Act II. The goblin spawns about 30% of the time from my experience, and it doesn’t take you too long to check whether he’s there or not. Any trash mobs along the way should be easily cleared if you have decent gear. There’s a chance for elite mobs or a boss to spawn in this area, in which case I recommend just leaving the game and trying again.

The biggest problem I’ve come across while doing this on Inferno is my lack of DPS in fact, as half the time the treasure goblin would just run away before I could kill him. However, if you have a friend to bring along I’m sure you’ll be able to kill him much faster. Bonus tip: don’t play a monk on inferno!

As mentioned in the beginnning of this article this will undoubtedly get fixed very soon so be sure to farm the hell inferno out of this goblin while you can. And when it does get fixed be sure to become a member of D3 Gold Secrets for the ultimate Diablo III gold making strategies.

Building a Tank: Armor, Intelligence and Vitality Basics & Defense Calculations

Published by admin on May 30th, 2012 - in Guides

Diablo 3 AttributesSince the servers are frequently unavailable, I tend to spend a lot of time browsing the official forums. With all the hacking threads and inferno difficulty complaints it’s extremely rare to find anything useful there, but today I stumbled upon a post by SerBasterd who made a nice summary of how armor, intelligence and vitality affect your survivability in Diablo 3. Since forum topics can often get buried or deleted, you can find all the relevant information below. I also bolded the important, TLRD stuff.

So, pretend we are level 60 fighting a mob.  Each point of Vitality gives us 35 HP. Let’s take a look at how we fare with different armor and resistance. (Key: DR = damage reduction, Vit = Vitality, intel = Intelligence, EH = Effective Health = The amount of HP you have if all your armor and resistances are converted into HP)

Let’s say we have 10,000 hp, and the mob does 1,000 damage per hit.

  • 0 armor = 0% DR = 1000 dmg/hit = 10 hits to kill = +0% EH = +0 HP = +0 Vit
  • 250 armor = 8% DR = 920 dmg/hit = 10.9 hits to kill = +9% EH = +900HP = +28 Vit
  • 500 armor = 14% DR = 860 dmg/hit = 11.6 hits to kill = +16% EH = +1600HP = +46 Vit
  • 1000 armor = 25% DR = 750 dmg/hit = 13.3 hits to kill = +33% EH = +3300HP = +94 Vit
  • 2000 armor = 40% DR = 600 dmg/hit = 16.6 hits to kill = +66% EH = +6600HP= +189 Vit
  • 3000 armor = 50% DR= 500 dmg/hit= 20.0 hits to kill = +100% EH= +10000HP= +286 Vit
  • 0 intel = 0% resist = 1000 dmg/hit = 10 hits to kill = +0% EH = +0 HP = +0 Vit
  • 250 intel = 8% resist = 920 dmg/hit = 1.09 hits to kill = +9% EH = +900HP = +28 Vit
  • 500 intel = 14% resist = 860 dmg/hit = 1.16 hits to kill = +16% EH = +1600HP = +46 Vit
  • 1000 intel= 25% resist = 750 dmg/hit  = 1.33 hits to kill = +33% EH = +3300HP = +94 Vit
  • 2000 intel = 40% resist = 600 dmg/hit = 1.66 hits to kill = +66% EH = +6600HP= +189 Vit
  • 3000 intel= 50% resist= 1000 dmg/hit=2.00 hits to kill= +100% EH= +10000HP= +286 Vit

Now pretend we have 50,000 HP, and are fighting a mob doing 5,000 dmg/hit. The tables change as follows:

  • 0 armor = 0% DR = 5,000 dmg/hit = 10 hits to kill = +0% EH = +0 HP = +0 Vit
  • 250 armor = 8% DR = 4600 dmg/hit = 10.9 hits to kill = +9% EH = +4500HP = +140 Vit
  • 500 armor = 14% DR = 4300 dmg/hit = 11.6 hits to kill = +16% EH = +8000HP= +230 Vit
  • 1000 armor = 25% DR= 3750 dmg/hit= 13.3 hits to kill= +33% EH= +16500HP= + 470 Vit
  • 2000 armor = 40% DR = 3000 dmg/hit= 16.6 hits to kill= +66% EH= +30300HP= +945 Vit
  • 3000 armor= 50% DR= 2500 dmg/hit= 20.0 hits to kill=+100% EH= +50000HP= +1430 Vit
  • 0 intel = 0% resist = 5,000 dmg/hit = 10 hits to kill = +0% EH = +0 HP = +0 Vit
  • 250 intel = 8% resist = 4600 dmg/hit = 10.9 hits to kill = +9% EH = +4500HP = +140 Vit
  • 500 intel = 14% resist = 4300 dmg/hit = 11.6 hits to kill = +16% EH = +8000HP= +230 Vit
  • 1000 intel= 25% resist= 3750 dmg/hit= 13.3 hits to kill= +33% EH= +16500HP= + 470 Vit
  • 2000 intel= 40% resist = 3000 dmg/hit= 16.6 hits to kill= +66% EH= +30300HP= +945 Vit
  • 3000 intel= 50% resist=2500 dmg/hit= 20.0 hits to kill=+100% EH= +50000HP= +1430 Vit

Notice that the increases in armor and intelligence corresponded with proportionate increases in effective health. What does this tell us? It means there are no diminishing returns on armor and intelligence with respect to HP.

Also, damn! 250 Intelligence or 250 armor is worth a measly 28 Vitality if we have 10,000HP at level 60, whereas its worth a decent 140 Vitality if we have 50,000HP! What does this tell us? It tells us that only once we have a big pool of HP, stacking armor and resistance helps us a lot more than stacking Vitality. As a general rule of thumb, if you have about 10k HP, 10 armor (or 10 intelligence, or 1 particular resistance) is worth roughly 1 Vitality. If you have 3 * 10k HP, 10 armor is worth roughly 3 Vitality. If you have 0.5 * 10k HP 10 armor is worth about 0.5 Vitality. As you can see, you can eyeball scale how much armor is worth to you. If you like a formula, it would be 10 armor = HP/10,000. Nice and easy. Similarly 10 intelligence = HP/10,000, and 1 resistance = HP/10,000. :)

So in fact it is ONLY when we have about 100,000 HP, that a single point in intelligence or armor becomes worth more than a point in vitality (You can get this by multiplying +HP and +Vit values by 10 in the first table, which corresponds to 100,000 HP.. as you can see 250 armor corresponds to about 280 Vitality in this case).

However, notice that it is relatively easy to obtain intelligence, resistances, and armor ALONG with vitality, so the consensus should be to prioritize Vitality while taking everything else where you can. Notice that since Intelligence/10 = Resistance, you are better off stacking a particular resistance over intelligence. So, if you can get 20 of each resistance in across a full set, this is equivalent to getting 200 Intelligence! Isn’t that nice? I recommend trying to save up for particular resistance sets, instead of trying to stack intelligence unless its your primary attribute. (Edit: Armor resists all damage)

Armor and Resistance have a multiplicative combination, which means that you can never be invulnerable. If you had 3000 Armor and 3000 Intelligence, you would have 50% armor reduction, 50% resist, which would combine to 75% total reduction. If on top of that you added 200 physical resistance, you would have a total of 87.5%. This may not seem like much, but adding the physical resist is doubling your effective health, as now you will need to be hit twice as much as before to die (presuming physical damage only). Think of this as DOUBLING the time you die in a fight. If it takes you 20 seconds to die, if you add on 200 physical resist, it will take 40 seconds to die.

Hope this helped, let me know if I made mistakes, I kind of skimped on the explanation since I lost like most of it when I tried to preview and didn’t want to rewrite an essay.

Formulas:

  • Physical damage reduction = Armor / (50 × Monster Level + Armor)
  • Elemental damage reduction = Resistance / (5 × Monster Level + Resistance)
  • Intelligence / 10 = Resistance
  • Health (over level 35) = (Level – 25) * Vitality

Effective Health (at level 60) = HP/{(1 – Armor/[Armor + 3000]) * (1 – Intelligence/[Intelligence + 3000]) * (1 – Resistance/[Resistance + 300])}

If you have any of your own calculations or thoughts to add, post in the comments below!

Act IV Spire Bosses (Inferno) Item Farming

Published by admin on May 29th, 2012 - in Guides

Gold farming tip: Silver Spire (Act 4 Inferno)

Today’s gold making tip involves farming the Silver Spire in Act IV leading to Diablo. Along the way are several ghosts (Leah, Magda, Zoltun Kulle, Mira Eamon) which spawn into bosses when interacted with. These bosses frequently drop level 60 magic items, some of which can sell for quite a lot on the auction house if you’re lucky.

The big thing is that you don’t have to work your way to Inferno Act 4, in fact you only need to finish Hell difficulty. There’s an interface bug that enables you to play Act 4 Inferno, and here’s how it works:

  1. Select the very last quest from Act IV in Hell difficulty and get in
  2. Leave the game (leave, not exit D3 entirely)
  3. Click “Public Games”, select inferno difficulty and select Act 4 Prime Evil
  4. Leave the public game and resume in singleplayer mode (use Crystal Collonade waypoint)

As you can see this process is very easy to repeat and works for the time being, so be sure to take advantage of it. The video below will show you how to farm bosses:

And the video’s description gives a bit more insight into the process:

Killing this boss(es) is fairly straightforward: let Tyrael do most of the work, and you focus on not dying. There’s also a third spawn (Mira Eamon) which is a lot harder to kill due to adds, so I recommend skipping her. Magda is easiest and in most cases won’t even damage you (stand on the opposite side of her with portal in between you if necessary, she can’t shoot through), and Zultan just needs a bit of kiting, which is why I used Monk’s Earth Ally.

This should probably be even easier to do with ranged classes.

I skip Leah because she spawns adds that one-shot me, so another 3-4 minutes and up to 5-6 deaths don’t really make this worth the trouble.

I tried it myself and it does work exactly like that. You can do it with every class and regardless of what kind of gear you have since Tyrael deals around 30,000 damage per hit and tanks for you. Magda is easiest to kill, and all you have to do is stand behind Tyrael so she doesn’t hit you with her poison attack. If you come across Zoltun you can also have Tyrael tank him, but you have to move from the frozen globes, otherwise it’ll one shot you. If you’re a monk, having “Near Death Experiencepassive skill helps sometimes, but usually there are two globes that spawn and if the first one doesn’t kill you, second one will immediately after.

I’m sure you’ll actually be able to figure out the process yourself for any class. It’s very easy and can yield very profitable items and 800+ DPS weapons.

Good luck farming, and make sure you take advantage of it soon, because much like the Alcarnus Town Cellar method this will get fixed sooner rather than later. When it does get fixed, you can find many more tips in D3 Gold Secrets which are even more profitable.

Gold Farming Tip: Alcarnus Town Cellar

Published by admin on May 22nd, 2012 - in Guides

D3 gold making tip: Alcarnus town cellar

I’m sure many of you are looking for specific gold and item farming tips, so here’s one right here, with a video included. Most players are keeping these secrets for themselves or in tight communities like D3 Gold Secrets in fear of Blizzard hotfixing them soon. And sooner or later we all know Blizzard will fix these kind of farming locations, so don’t be one of those people that learn about them from the patch notes.

This method has recently been nerfed by Blizz. Chest spawns 50% of the time now, and isn’t Resplendent anymore. If you have any other good gold making tips you’re welcome to share them in the comments below.

Today’s tip involves a loot chest located in a Town Cellar in Alcarnus. The easiest way to get there is by changing your active quest to Act II “City of Blood: Lair of the Witch”. From the waypoint go northeast as shown in the video and activate a checkpoint just in front of “The Lair of the Witch” entrance. The entrance to the Town Cellar is just south of it: about half of the time it’s available, the other half it’ll be closed.

Fortunately the checkpoint is very near, so it’ll take you about 30 seconds total to leave the game and resume it from the same checkpoint which will trigger a reset. Once you get in the basement, proceed to the chest and pick up your shiny loot. Usually you’ll get about 3 blue items, and quite often rare yellow items, flawless gems, gold and potions.

As seen from the video you can easily maximize the efficiency of farming this chest by getting move speed skills and “+Magic Find” items. You can relatively easily get to +150 Magic Find on items which will increase your chances to get better items. You can use the following search in the auction house to get these items quickly:

D3 Auction House Filters: Magic Find Items

Note the “Magic Find” and “Indestructible” filters. You might want to pick up indestructible items if you die during this a lot, and chances are if you’re doing this on a higher difficulty without help you will. This will decrease your repair costs. If you’re trying to do this on Hell or Inferno difficulties you’ll most likely just want to run to the Cellar entrance, loot the chest and leave the game, even if you die after. If the cellar entrance is not there, you’ll die anyway so don’t bother trying to fight.

Another tip: enemies in the cellar won’t start attacking you for about 10 seconds. If you’re quick enough you can place yourself in the position as shown in the image below and possibly use a Town Portal to safely get out. Works most of the time.

Town Cellar: Town Portal Location

You can do a run like this way under 1 minute in fact, which makes this gold making strategy quite effective. Obviously it’s best on Inferno mode when you can sell good rare items for 50,000g+ quite easily. Check the auction house for prices on level 60 rares, it’s quite expensive. While you’re at it also check the prices for level 60 legendary and set items: if you happen to get one of those you’ll surely bank a lot of cash.

This short tip is just a sample of what’s available out there if you know where to look. Those of us who already are members of D3 Gold Secrets already have access to even better gold farming tips so we certainly won’t run out of ideas on farming by giving out a tip like this occasionally. With the Real Currency Auction House imminent release, having a stash of gold ready to be exchanged for real money is sure going to come in handy, so if you want a piece of that be sure to sign up for Gold Secrets now. It’s a safer investment than Facebook stocks.

D3 Demon Hunter Guide: Class Gameplay, Skills, Leveling, Mechanics & Builds

Published by admin on May 13th, 2012 - in Guides

Diablo 3 Demon Hunter Guide

Demon Hunter is a ranged class that mixes deadly marksmanship skills with acrobatic maneuvers and traps do dispose of their enemies. While they are definitely not the same, I like to compare this class to the Wizard in terms of gameplay and combat tactics: you can’t just run into a massive group of monsters and tank them all at once, but instead you need to always look for some sort of tactical advantage, focus on kiting and always avoid getting hit.

Contents:

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Diablo 3 Monk: Beginners Guide to Builds, Skills, Gameplay and Leveling

Published by admin on May 10th, 2012 - in Guides

Diablo 3 Monk Guide

The Monk is, along with Barbarian of course, the second melee damage dealing class in Diablo 3. Their gameplay is however fairly different, and even if you’re primarily a fan or melee classes like me it may not necessarily mean you’ll like the Monk.  The playstyle is simply not the same, and in the Monk guide below you’ll find out exactly what makes this class different.


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